// PLAYER ONE HAS ENTERED //
GAME DESIGNER • QA ANALYST
🎮 SHOWCASED @ EAST COAST GAMING CONFERENCE
B.S. Game Design • Unreal Engine 5 • Unity • C# • C++ • Python
Annapolis, MD — open to remote & relocation
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Hey — I'm Ryan. I graduated from High Point University with a B.S. in Game Design, where I shipped real, playable games and presented my work to a live audience at the East Coast Gaming Conference.
I think about games the way an engineer thinks about systems: every mechanic, upgrade path, and level beat is a hypothesis waiting to be tested. I've done exactly that — collecting real player feedback at conventions and iterating based on what I observed.
Since graduating I've been sharpening my QA skills professionally, working through functional, regression, and end-to-end testing pipelines. I bring that same designer's eye to quality assurance — catching not just bugs, but gaps in experience and player trust.
Currently seeking a QA Analyst or entry-level Game Designer role at a studio that cares about shipping great games.
// SKILL LEVELS
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▹ FEATURED PROJECT — 3D ACTION-DEFENSE
As a knight, you must defend the Nexus — the life source of your town. Fight waves
of monsters, earn gold, shop for upgraded weapons, and build your own towers in this
3D action-adventure tower defense game built in Unreal Engine 5.
I served as Level Designer, 3D Model Designer, and Game Designer,
contributing to core mechanic design, 3D asset creation in Maya and Blender,
gameplay loop balancing, and cross-team feature implementation. The game was
presented and playtested live at the East Coast Gaming Conference.
▹ GAME PROJECT — MOVEMENT / PLATFORMER
Live your parkour dreams: sprint across rooftops and swing between buildings
in this first-person movement game built in Unreal Engine 5. Focused on
fluid, momentum-driven traversal mechanics that feel natural and satisfying.
Sole designer and developer — responsible for level layout,
mechanic design, and implementing the swing and sprint systems from the ground up.
▹ DESIGN DOCUMENT
Full Game Design Document covering the high-level concept, core mechanics breakdown, progression and economy system design, level design notes, and feature planning. Demonstrates structured design thinking from concept through implementation.
▹ USER RESEARCH & ITERATION
Collected live player feedback during a public booth at the
East Coast Gaming Conference, observing real
players engage with Nexus Defense for the first time.
Identified friction in the upgrade system, iterated on available upgrade
options, and shipped improvements that measurably improved player
engagement and retention within the session loop.
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Open to QA Analyst and Game Designer roles.
Remote-friendly • Willing to relocate • Entry to mid-level