// PLAYER ONE HAS ENTERED //

RYAN ROY

GAME DESIGNER  •  QA ANALYST

🎮 SHOWCASED @ EAST COAST GAMING CONFERENCE

B.S. Game Design • Unreal Engine 5 • Unity • C# • C++ • Python
Annapolis, MD — open to remote & relocation

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// 01

ABOUT ME

Hey — I'm Ryan. I graduated from High Point University with a B.S. in Game Design, where I shipped real, playable games and presented my work to a live audience at the East Coast Gaming Conference.

I think about games the way an engineer thinks about systems: every mechanic, upgrade path, and level beat is a hypothesis waiting to be tested. I've done exactly that — collecting real player feedback at conventions and iterating based on what I observed.

Since graduating I've been sharpening my QA skills professionally, working through functional, regression, and end-to-end testing pipelines. I bring that same designer's eye to quality assurance — catching not just bugs, but gaps in experience and player trust.

Currently seeking a QA Analyst or entry-level Game Designer role at a studio that cares about shipping great games.


↓ DOWNLOAD RESUME
DEGREEB.S. GAME DESIGN
ENGINEUE5 • UNITY
CODEC# • C++ • PYTHON
3D TOOLSMAYA • BLENDER
LOCATIONANNAPOLIS, MD
STATUSOPEN TO WORK ▮

// SKILL LEVELS

UNREAL ENGINE 5 ▮▮▮▮▭
UNITY ▮▮▮▭▭
LEVEL DESIGN ▮▮▮▮▭
QA & TESTING ▮▮▮▮▮
3D MODELING ▮▮▮▭▭

// 02

SELECTED WORK

▹ GAME PROJECT — MOVEMENT / PLATFORMER

PARKOUR PROJECT

Live your parkour dreams: sprint across rooftops and swing between buildings in this first-person movement game built in Unreal Engine 5. Focused on fluid, momentum-driven traversal mechanics that feel natural and satisfying.

Sole designer and developer — responsible for level layout, mechanic design, and implementing the swing and sprint systems from the ground up.

UNREAL ENGINE 5 LEVEL DESIGN MECHANIC DESIGN MOVEMENT SYSTEMS

▹ DESIGN DOCUMENT

NEXUS DEFENSE — GDD

Full Game Design Document covering the high-level concept, core mechanics breakdown, progression and economy system design, level design notes, and feature planning. Demonstrates structured design thinking from concept through implementation.

GAME DESIGN SYSTEMS DESIGN PROGRESSION DOCUMENTATION

▹ USER RESEARCH & ITERATION

ECGC PLAYTESTING

Collected live player feedback during a public booth at the East Coast Gaming Conference, observing real players engage with Nexus Defense for the first time.

Identified friction in the upgrade system, iterated on available upgrade options, and shipped improvements that measurably improved player engagement and retention within the session loop.

USER TESTING ITERATION PLAYER FEEDBACK UX
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// LIVE EVENT SHOWCASE

EAST COAST GAMING CONFERENCE

Nexus Defense was selected for public showcase at the East Coast Gaming Conference — presented to real players, collected live feedback, and used that data to drive meaningful design improvements. Not just a class project: a shipped, tested, iterated game.


// 03

LET'S CONNECT

GAME OVER?
NOT YET.

Open to QA Analyst and Game Designer roles.
Remote-friendly • Willing to relocate • Entry to mid-level