I build games that feel good to play — from core mechanics and AI systems to the details that make players come back.
Shipped games, original design systems, and professional practice — built in UE5, designed from the ground up.
A 3D third-person action game designed and shipped in Unreal Engine 5. All gameplay systems, AI enemy behavior, combat mechanics, and level environments built from concept through public release at the East Coast Gaming Conference.
Play on itch.ioAn original trading card game designed from first principles — custom resource model, card type framework, keyword abilities, and a core rule system built for competitive play. Informed by years of Magic: The Gathering and Pokémon TCG.
Request design docSix months as a QA Analyst at Precise Systems, a defense contractor — executing structured test plans, maintaining JIRA defect trackers, and writing status reports under Agile sprint timelines. The professional side of finding what breaks.
Let's talkI'm a game designer and QA specialist based in Edgewater, Maryland, with a B.A. in Game Design from High Point University and a Minor in Creative Writing.
I shipped Nexus Defense in Unreal Engine 5 — designing all gameplay systems, AI behavior, and combat mechanics, then presenting it live at the East Coast Gaming Conference. I've also worked as a professional QA Analyst, which means I approach design with both a creator's instinct and a tester's critical eye.
When I'm not building something, I'm deep in a Magic: The Gathering draft or thinking about card game systems more than is probably healthy.
Open to full-time roles, contract work, and interesting conversations about games, design, and what breaks.
rroybiz201@gmail.com